As I said, I do primarily play with my controller. The hotbar thing is a minor annoyance, but it is still an annoyance to see a hotbar half the size it could be with the controller. It's a pity you can't open up multiple bags at once to drag between with the keyboard/mouse, but without drag/drop it's a nightmare if dealing with a large stash of items in my opinion. It is significantly slower with the controller, unless the controller has a drag/drop mechanic I'm unaware of. I do it when I plan to sell things or sort through loot. How do you do the helmet with the controller?Īlso, having to open a menu, then choose to pick up the item, then navigate to another slot, and then choose to put the item down is way WAY WAY WAY slower then drag and drop, and that's ignoring the ability to drag between party members with mouse/keyboard. And having a smaller hotbar is inconsequential.Ĭonsidering the fact that almost no other game in this genre even attempts to implement controller support, I'd still say it's extremely well done. Why would you quit out to switch control schemes to manage inventory? How is that faster than just doing it with a controller? Also, you can toggle helmet graphics with a controller. Originally posted by Tom With The Weather:Inventory management is undoubtly faster and easier with m+kb, but what you just described sounds not only tedious, but pointless. But due to those concerns and especially the lack of features even being implemented for controllers I would not say it's extremely well done. I love the game and I do like the controller controls for the most part. Couple that with the "the player controller has disconnected hit a button on the controller to quit (with no option to switch to another control method" is extremely sloppy design. I switch to the keyboard/mouse when dealing with inventory, which means I need to save, exist to the main menu, hit say Escape to get back to the "press whatever to start" screen, and then hit the button on whichever control I want to use. You don't get to choose your control, but instead it decides on its own at the "Press X (or whatever) to start" screen. Then there's the fact that (as far as I can tell) they decide to give you a smaller hotbar with a controller, without a separate setting to choose how it works for you?Īll that said I do prefer the controller for simple usage, but it's a shame it's kind of clunky how it's handled. You also get to see all characters' inventory at one time with the mouse/keyboard and moving items around is a total pain with the controller compared to the drag/drop mechanic. Stay tuned for our full interview with Swen in the coming days.I wouldn't say extremely well implemented when some functionality doesn't exist, such as selling wares together (as far as I know) and the lack of the ability to toggle the helmet graphic (which is a simple checkbox with mouse/keyboard). It will also be made available as a free update for owners of the PC version. People can just jump in with a second controller and start playing in split screen mode that runs at 30 fps.”ĭivinity: Original Sin Enhanced Edition is out in October for PS4 and Xbox One. It’s going to run at 1080p at 30fps. That is because we don’t want to differentiate between split screen and the main mode. On being asked whether Divinity: Original Sin Enhanced Edition runs at 60 FPS on PS4 and Xbox One, Vincke stated, “No. Swen Vincke, who is co-founder, CEO and creative director of Larian Studios, explained why when speaking to GamingBolt. However, the frame rate is capped at 30 FPS rather than going to 60 FPS. There are numerous improvements, both visual and gameplay-wise, and Larian has ensured that the game runs at 1080p resolution on both consoles. Larian Studios’ Divinity: Original Sin is one of the best RPGs released in the past several years and console players will finally be able to experience it when the Enhanced Edition releases next month.
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